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NBA 2K23 MyPLAYER Build System - How To Make The Best Build In NBA 2K23

What is the most important part of NBA 2K23? The parks, the build system, or the rewards? There is guaranteed news for NBA 2K23 coming out on September 16th. But we can’t stop thinking about the NBA 2K23 builder system and what build are we going to make. In this guide, we talk about the NBA 2K23 player build system and the best NBA 2K23 build.

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NBA 2K23 MyPLAYER Build System - How To Make The Best Build In NBA 2K23

When it comes to the most important thing in the beginning for 2K23 the thing that 2k has to get right, it's not only an incentive to make people play the game. With good rewards so that people want to get on and want to play the game consistently. The absolute most important thing you have to get right is the NBA 2K23 MyPLAYER builder system. When 2K22 came out, a lot of people are making the short builds right away, so they can speed boost fast, get threes off and just go crazy offensively. But when 2K23 comes around the corner, we are making a crazy build that can shoot, dunk and most importantly you play that big defense. 

 

NBA 2K23 MyPLAYER Build System

We all learn this for sure in NBA 2K21 next gen when the only build that you had to make was a 6’7 power forward. It wasn't because that build was just good, it was so much better by far the best build in the game and that completely changed everything. Because there was no need to make anything but that build because of how miles and miles ahead it was in badges and attributes than any other build. You had a whole team on threes running 6’7, every single build was a 6’7. So one mistake like that and you can ruin the entire year. Because once the game has already come out you can change the gameplay and stuff like that but you can't take away badges from customers, you can't take away attributes. 2k has never done that on their game unless it was like a badge glitch. So when they fly out people to test the game what we recommend is to fly people out and let them test multiple areas of the game. Just like a basketball game in real life, learn your personnel, and study who you are flying out. 

 

Every year the meta has been pick and roll with a guard that can shoot and dribble well. It's always been a play-making shot creator or a play sharp, it's the same exact thing with a different name. That's always been the meta and it's going to continue to be the meta. This year the playmaking shot creator is by far the best meta build in the game competitive-wise. One thing 2K can change is why a build that can shoot so good, dribble so good, and get a really good defense. Why does that build the playmaking shot-creator get the best dunks in the game, you only need that 70 driving dunks. 

 

If there's a workaround that and you make a 6’5 play shot, they start making 6’6 play shots that's still a win from 2K21 and 2K22. Now they have to make slower guards that are also taller at the same time. Mismatch expert isn't going to work nearly as well and all those types of things, that's just one win in just that category. Every place shot in that game just abuses quick drops which are an amazing dunk that just almost never gets blocked. Let's say next year, you have to get a 75 driving dunk to get the quick drops. Now every play shot knows that yes their build is going to be able to shoot very good and dribble very good, but if they go into the paint they're not going to have any nice dunks. They're going to be able to get blocked way more. It doesn't really happen as much in the current gen competitive game, but in next gen it is bad. 

 

Why do they get the exact same dribble moves as a pure playmaker? There is no difference in making a pure playmaker and a plane-making shot creator. They still get around the same ball handle. The pie chart that plays shots use the green and yellow is still supposed to get like an 85 ball control and get pretty decent dribble moves, but 2k needs to find some way to separate a pure playmaker and a play shot. There has to be some sort of incentive to make a playmaker. Why not have something for a 95 ball handle or a 99. That makes a build like a pure playmaker able to separate itself from a play shot and give you a reason to not only make it a play shot, but they get the best of every single world. 

 

There are multiple different ways you can go about it you can change the rating that you need in order to get these animations. Like moving the quick drop dunk requirement up to a 75 ball handle or the best dribble moves up to a 95 ball handle and you lower the attributes of the ball handle that a playmaking shot creator is going to get because they get such good shooting. There are so many ways you can do it to separate and balance out the game more. That way no build just extremely stands out in the competitive stance kind of like NBA 2K20.

 

Best NBA 2K23 MyPLAYER Builds

This build is what we need out of a build on NBA 2K23. Overall these stats are pretty solid, it's an overpowered shooting guard build in NBA 2K23 that has 7 finishing 11 shooting 21 playmaking, and 17 defensive badges. Body shape does not matter. For the height, go right in between, right in the sweet spot. Your weight goes ahead and minimizes that all the way. And on wingspan, why would you not want to max that out you also cannot go wrong with slasher take.

 

NBA 2K23 Build Settings

Height: 6’4’’

Weight: 175 lbs

Wingspan: 80.5’’

Takeover: Slasher

 

NBA 2K23 Build Attributes

Finishing

Close Shot - 84

Driving Layup - 84

Driving Dunk - 78

Standing Dunk - 32

Post Hook - 30

 

Shooting

Mid-Range Shot - 74

Three-Point Shot - 66

Free Throw - 82

Post Fade - 68

 

Playmaking

Pass Accuracy - 86

Ball Handle - 85

Post Control - 46

 

Defense/Rebounding

Interior Defense - 40

Perimeter Defense - 85

Lateral Quickness - 85

Steal - 90

Block - 37

Offensive Rebound - 41

Defensive - 69

 

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